Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Defeat
Ranked Solo/Duo · 49 days ago
0 / 10 / 11
K / D / A
68.8%
Kill participation
145.4
Damage / min
6,114g
258.2 gold / min
51
22 placed · 9 cleared
45
1.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPapi#CUCKO
Karthus · Top
6 / 3 / 10
44.4% KP
13,736
16.5% share
10,881g
198 CS · 8.4/m
juny#misa
Briar · Jungle
16 / 3 / 6
61.1% KP
18,382
22.1% share
13,685g
187 CS · 7.9/m
savitar#1807
Yone · Mid
1 / 2 / 5
16.7% KP
14,496
17.4% share
9,619g
222 CS · 9.4/m
Kojima#ゲツヨウビ
Ezreal · ADC
12 / 4 / 11
63.9% KP
28,231
34% share
15,774g
232 CS · 9.8/m
jeikar#XII
Karma · Support
1 / 4 / 27
77.8% KP
8,271
10% share
8,431g
28 CS · 1.2/m
Red side
DefeatNamiru#peace
Jayce · Top
2 / 5 / 5
43.8% KP
17,146
22.8% share
10,290g
240 CS · 10.1/m
unethical#333
Zed · Jungle
4 / 10 / 6
62.5% KP
16,165
21.5% share
11,122g
155 CS · 6.5/m
cristal#relly
Zoe · Mid
3 / 2 / 8
68.8% KP
18,769
24.9% share
9,395g
183 CS · 7.7/m
Duduhh#愛憎の影
Kalista · ADC
7 / 10 / 4
68.8% KP
19,730
26.2% share
11,304g
167 CS · 7.1/m
GEENA#66666
Renata Glasc · Support
0 / 10 / 11
68.8% KP
3,443
4.6% share
6,114g
45 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
