Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 40 days ago
8 / 12 / 15
K / D / A
60.5%
Kill participation
1,069.8
Damage / min
11,899g
482.7 gold / min
12
10 placed · 0 cleared
132
5.4 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat7REX Hakari#愛憎の影
Rumble · Top
2 / 6 / 2
15.4% KP
12,858
16.9% share
8,954g
186 CS · 7.5/m
You Can#okibo
Cho'Gath · Jungle
9 / 3 / 6
57.7% KP
17,516
23% share
11,844g
157 CS · 6.4/m
Peteruso#br1
Akshan · Mid
7 / 6 / 5
46.2% KP
19,285
25.3% share
12,261g
190 CS · 7.7/m
konseki#knsk
Yunara · ADC
4 / 11 / 6
38.5% KP
14,670
19.3% share
11,426g
164 CS · 6.7/m
Selfcar3#EST
Maokai · Support
4 / 12 / 14
69.2% KP
11,864
15.6% share
8,455g
40 CS · 1.6/m
Red side
Victorynicklink#12345
Jax · Top
3 / 2 / 6
23.7% KP
15,679
15.4% share
11,812g
189 CS · 7.7/m
bellingham22#00001
Jarvan IV · Jungle
4 / 3 / 18
57.9% KP
12,879
12.6% share
11,208g
175 CS · 7.1/m
cristal#relly
Ahri · Mid
10 / 4 / 7
44.7% KP
25,355
24.8% share
12,460g
224 CS · 9.1/m
GEENA#66666
Syndra · ADC
8 / 12 / 15
60.5% KP
26,370
25.8% share
11,899g
132 CS · 5.4/m
in the pool#oxla
Pyke · Support
13 / 5 / 13
68.4% KP
21,844
21.4% share
10,619g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
