Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 39 days ago
7 / 8 / 18
K / D / A
64.1%
Kill participation
1,211.5
Damage / min
14,886g
460.9 gold / min
27
14 placed · 1 cleared
187
5.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFAAKE#FALSE
Camille · Top
3 / 10 / 9
31.6% KP
20,891
14.4% share
10,940g
181 CS · 5.6/m
NEYMAR DOS GAMES#NEY
Nocturne · Jungle
6 / 10 / 14
52.6% KP
26,907
18.6% share
13,882g
221 CS · 6.8/m
7REX bulas#bilu
Locke · Mid
18 / 5 / 5
60.5% KP
45,536
31.4% share
18,087g
227 CS · 7/m
Homem do estudo#study
Jhin · ADC
9 / 5 / 10
50% KP
42,148
29.1% share
14,964g
243 CS · 7.5/m
Odysseus#Tróia
Shen · Support
2 / 9 / 16
47.4% KP
9,539
6.6% share
8,637g
33 CS · 1/m
Red side
Victorychico#zzzzz
Renekton · Top
11 / 8 / 6
43.6% KP
40,563
26.3% share
15,348g
259 CS · 8/m
uru#spfc
Viego · Jungle
14 / 8 / 14
71.8% KP
43,534
28.2% share
17,866g
229 CS · 7.1/m
doente mental#happy
Malzahar · Mid
3 / 6 / 11
35.9% KP
14,174
9.2% share
11,807g
237 CS · 7.3/m
GEENA#66666
Syndra · ADC
7 / 8 / 18
64.1% KP
39,131
25.4% share
14,886g
187 CS · 5.8/m
sakayanagi#1 1
Zac · Support
4 / 8 / 20
61.5% KP
16,775
10.9% share
11,169g
45 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
