Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sona
Defeat
Ranked Solo/Duo · 38 days ago
0 / 8 / 15
K / D / A
62.5%
Kill participation
390.7
Damage / min
7,222g
277.8 gold / min
63
22 placed · 12 cleared
31
1.2 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybolas murchas#ego
Quinn · Top
11 / 3 / 6
44.7% KP
26,728
26.2% share
13,267g
221 CS · 8.5/m
Kevin D Bruyne#Drake
Lee Sin · Jungle
18 / 2 / 11
76.3% KP
38,193
37.4% share
16,790g
177 CS · 6.8/m
doente mental#happy
Malzahar · Mid
2 / 1 / 11
34.2% KP
8,831
8.7% share
9,960g
181 CS · 7/m
K0GUDO SERVER DE#ΜERDA
Yunara · ADC
5 / 10 / 9
36.8% KP
20,275
19.9% share
14,492g
246 CS · 9.5/m
DGzin#br1
Renata Glasc · Support
2 / 8 / 24
68.4% KP
8,049
7.9% share
8,787g
8 CS · 0.3/m
Red side
Defeatnicklink#12345
Jax · Top
3 / 4 / 1
16.7% KP
5,887
8.1% share
8,982g
187 CS · 7.2/m
Ophelia Wilde#Saad
Zyra · Jungle
7 / 7 / 9
66.7% KP
24,292
33.3% share
11,431g
198 CS · 7.6/m
Joni Cabritinha#BR1
Hwei · Mid
8 / 6 / 1
37.5% KP
17,505
24% share
10,844g
229 CS · 8.8/m
TurquesaH#br1
Yasuo · ADC
6 / 13 / 9
62.5% KP
15,048
20.6% share
11,477g
169 CS · 6.5/m
GEENA#66666
Sona · Support
0 / 8 / 15
62.5% KP
10,157
13.9% share
7,222g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
