Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 36 days ago
12 / 8 / 6
K / D / A
52.9%
Kill participation
827.9
Damage / min
14,853g
457.5 gold / min
38
14 placed · 1 cleared
208
6.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNevard#br1
Draven · Top
21 / 8 / 6
65.9% KP
45,780
40.5% share
21,787g
242 CS · 7.5/m
Zeraora#N0807
Fizz · Jungle
7 / 6 / 13
48.8% KP
23,293
20.6% share
14,073g
195 CS · 6/m
Nârutin#Tsona
Naafiri · Mid
8 / 8 / 10
43.9% KP
20,198
17.9% share
13,219g
191 CS · 5.9/m
dani nami#ella
Seraphine · ADC
2 / 5 / 16
43.9% KP
12,574
11.1% share
14,673g
231 CS · 7.1/m
misa#sona
Sona · Support
3 / 7 / 24
65.9% KP
11,216
9.9% share
11,337g
37 CS · 1.1/m
Red side
Defeatseasons#2306
Riven · Top
9 / 14 / 5
41.2% KP
35,451
30.1% share
14,186g
212 CS · 6.5/m
Lucas Barbarini#Lucas
Evelynn · Jungle
6 / 7 / 8
41.2% KP
17,460
14.8% share
13,575g
231 CS · 7.1/m
GEENA#66666
Mel · Mid
12 / 8 / 6
52.9% KP
26,880
22.8% share
14,853g
208 CS · 6.4/m
zenzenzen#s w
Aurelion Sol · ADC
7 / 4 / 9
47.1% KP
27,277
23.2% share
15,533g
278 CS · 8.6/m
Itoshi LANEKING#sae
Nautilus · Support
0 / 8 / 17
50% KP
10,574
9% share
9,619g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
