Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 31 days ago
5 / 7 / 11
K / D / A
42.1%
Kill participation
745.7
Damage / min
10,765g
450.4 gold / min
23
10 placed · 2 cleared
174
7.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOmaya Kaboom#2306
Morgana · Top
3 / 2 / 10
54.2% KP
13,849
15.7% share
8,876g
171 CS · 7.2/m
Scook#BR12
Jarvan IV · Jungle
7 / 8 / 8
62.5% KP
19,074
21.6% share
10,705g
143 CS · 6/m
Glacial Lata#350ML
Jayce · Mid
5 / 9 / 3
33.3% KP
22,639
25.7% share
11,147g
182 CS · 7.6/m
Meito#GHUL
Karthus · ADC
8 / 12 / 7
62.5% KP
26,596
30.1% share
11,219g
169 CS · 7.1/m
momomomomomomomo#omom
Alistar · Support
1 / 7 / 14
62.5% KP
6,086
6.9% share
6,298g
10 CS · 0.4/m
Red side
Victorynarcoleptic cam#sono
Camille · Top
3 / 6 / 3
15.8% KP
11,092
11.2% share
8,322g
165 CS · 6.9/m
rgnv1000#br1
Gwen · Jungle
8 / 4 / 9
44.7% KP
16,650
16.8% share
13,565g
264 CS · 11/m
Ricardo#058
Vladimir · Mid
18 / 2 / 4
57.9% KP
44,489
44.8% share
17,065g
271 CS · 11.3/m
GEENA#66666
Syndra · ADC
5 / 7 / 11
42.1% KP
17,823
17.9% share
10,765g
174 CS · 7.3/m
ELKINHO YODISTA#FON
Bard · Support
4 / 5 / 20
63.2% KP
9,259
9.3% share
9,383g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
