Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 31 days ago
12 / 6 / 8
K / D / A
54.1%
Kill participation
1,028.6
Damage / min
16,350g
591.7 gold / min
40
10 placed · 8 cleared
226
8.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUranos12#sm1
Locke · Top
9 / 7 / 2
68.8% KP
17,372
18.9% share
12,003g
165 CS · 6/m
Kick Lord Semi#Br3
Rammus · Jungle
2 / 8 / 9
68.8% KP
11,584
12.6% share
10,733g
194 CS · 7/m
PEDRIN EL BALUDO#TAPS
Ryze · Mid
2 / 8 / 6
50% KP
25,574
27.9% share
10,293g
229 CS · 8.3/m
blue eyes#114
Sivir · ADC
3 / 7 / 3
37.5% KP
30,481
33.2% share
12,658g
225 CS · 8.1/m
momomomomomomomo#omom
Rakan · Support
0 / 7 / 9
56.3% KP
6,705
7.3% share
6,919g
25 CS · 0.9/m
Red side
VictoryFef4s#Aolic
Sion · Top
4 / 3 / 11
40.5% KP
12,599
11.2% share
10,765g
169 CS · 6.1/m
Frankie Cosmos#BR1
Lillia · Jungle
9 / 1 / 14
62.2% KP
28,246
25.1% share
15,597g
261 CS · 9.4/m
neon#rip
Yone · Mid
9 / 3 / 11
54.1% KP
34,199
30.4% share
13,388g
219 CS · 7.9/m
GEENA#66666
Syndra · ADC
12 / 6 / 8
54.1% KP
28,423
25.3% share
16,350g
226 CS · 8.2/m
fer1#sup
Alistar · Support
3 / 3 / 24
73% KP
8,853
7.9% share
9,624g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
