Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 31 days ago
16 / 5 / 10
K / D / A
59.1%
Kill participation
1,277.3
Damage / min
15,482g
547.4 gold / min
24
10 placed · 1 cleared
200
7.1 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywinwinwin#KR07
Olaf · Top
11 / 8 / 5
36.4% KP
30,956
25.7% share
12,496g
212 CS · 7.5/m
No Soul Left#SOUL
Xin Zhao · Jungle
11 / 5 / 12
52.3% KP
26,038
21.6% share
12,849g
143 CS · 5.1/m
nlnfetinho do rj#ownt
Ahri · Mid
5 / 5 / 8
29.5% KP
14,865
12.3% share
10,611g
184 CS · 6.5/m
GEENA#66666
Syndra · ADC
16 / 5 / 10
59.1% KP
36,125
30% share
15,482g
200 CS · 7.1/m
Kommandant Igris#999
Thresh · Support
1 / 1 / 29
68.2% KP
12,394
10.3% share
9,627g
36 CS · 1.3/m
Red side
Defeatreconocen#jmz
Jax · Top
4 / 11 / 3
29.2% KP
16,372
16.6% share
9,745g
164 CS · 5.8/m
ANIDEM#TOP1
Naafiri · Jungle
7 / 7 / 5
50% KP
18,858
19.1% share
12,964g
207 CS · 7.3/m
ewaske#BR11
Akali · Mid
8 / 5 / 4
50% KP
28,985
29.3% share
13,284g
211 CS · 7.5/m
Brance#Branc
Kai'Sa · ADC
5 / 11 / 4
37.5% KP
27,304
27.6% share
14,499g
262 CS · 9.3/m
fer1#sup
Blitzcrank · Support
0 / 11 / 12
50% KP
7,305
7.4% share
7,335g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
