Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 29 days ago
9 / 5 / 6
K / D / A
71.4%
Kill participation
826.9
Damage / min
15,616g
533.9 gold / min
22
13 placed · 1 cleared
242
8.3 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychinp top2#jaike
Gnar · Top
8 / 4 / 5
52% KP
43,504
34% share
12,952g
195 CS · 6.7/m
Levi#zin
Lee Sin · Jungle
11 / 5 / 6
68% KP
21,696
16.9% share
14,287g
206 CS · 7/m
Deus da Pamonha#smurf
Cho'Gath · Mid
3 / 3 / 5
32% KP
20,119
15.7% share
12,095g
237 CS · 8.1/m
too sharp 4u#r10
Lucian · ADC
3 / 4 / 11
56% KP
36,381
28.4% share
13,997g
263 CS · 9/m
Jessie#witch
Milio · Support
0 / 5 / 18
72% KP
6,420
5% share
9,248g
26 CS · 0.9/m
Red side
DefeatCriszin#zzZ
Kled · Top
1 / 4 / 10
52.4% KP
19,404
19.9% share
10,351g
214 CS · 7.3/m
VENONINHO DISNEY#LAND
Nocturne · Jungle
4 / 6 / 8
57.1% KP
20,746
21.3% share
11,084g
183 CS · 6.3/m
TWTV RagZark#RAG
Singed · Mid
5 / 4 / 7
57.1% KP
15,251
15.6% share
11,427g
204 CS · 7/m
GEENA#66666
Syndra · ADC
9 / 5 / 6
71.4% KP
24,188
24.8% share
15,616g
242 CS · 8.3/m
uuyir#riyuu
Seraphine · Support
2 / 6 / 16
85.7% KP
17,928
18.4% share
8,656g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
