Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 22 days ago
13 / 1 / 8
K / D / A
56.8%
Kill participation
1,391.9
Damage / min
13,094g
566.8 gold / min
15
10 placed · 0 cleared
215
9.3 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPain ZOEN#123
Rumble · Top
0 / 2 / 2
15.4% KP
9,890
16.5% share
7,998g
202 CS · 8.7/m
Kevin D Bruyne#Drake
Jarvan IV · Jungle
4 / 5 / 3
53.8% KP
15,546
25.9% share
8,487g
143 CS · 6.2/m
grimm#pale
Orianna · Mid
0 / 9 / 4
30.8% KP
9,475
15.8% share
6,818g
149 CS · 6.5/m
too sharp 4u#r10
Cassiopeia · ADC
5 / 14 / 2
53.8% KP
16,616
27.7% share
8,935g
152 CS · 6.6/m
ivaD#Avê
Pyke · Support
4 / 7 / 3
53.8% KP
8,385
14% share
7,128g
22 CS · 1/m
Red side
VictoryMiyahara#013
Galio · Top
2 / 5 / 4
16.2% KP
13,339
13.5% share
7,621g
151 CS · 6.5/m
hnt zuko zone#z k
Kayn · Jungle
10 / 2 / 7
45.9% KP
23,601
23.9% share
11,392g
167 CS · 7.2/m
GEENA#66666
Syndra · Mid
13 / 1 / 8
56.8% KP
32,152
32.5% share
13,094g
215 CS · 9.3/m
HotPie#0802
Xayah · ADC
9 / 4 / 8
45.9% KP
21,242
21.5% share
11,879g
163 CS · 7.1/m
in the pool#oxla
Rakan · Support
3 / 1 / 25
75.7% KP
8,621
8.7% share
8,482g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
