Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 18 days ago
11 / 8 / 14
K / D / A
50%
Kill participation
1,210.3
Damage / min
13,986g
482.8 gold / min
14
10 placed · 2 cleared
164
5.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfilhinhodozeiken#33666
Anivia · Top
5 / 7 / 6
30.6% KP
21,267
16.8% share
10,885g
227 CS · 7.8/m
dreamcore#jay
Quinn · Jungle
5 / 9 / 12
47.2% KP
23,623
18.6% share
12,891g
193 CS · 6.7/m
Berazategui city#br1
Ekko · Mid
8 / 12 / 5
36.1% KP
23,014
18.2% share
11,849g
185 CS · 6.4/m
too sharp 4u#r10
Kai'Sa · ADC
17 / 12 / 5
61.1% KP
49,347
38.9% share
18,877g
220 CS · 7.6/m
ZEN Doni#LAS1
Rakan · Support
1 / 10 / 22
63.9% KP
9,466
7.5% share
8,971g
31 CS · 1.1/m
Red side
VictoryRobo#ROBS
Cho'Gath · Top
5 / 6 / 14
38% KP
24,881
17.6% share
12,567g
203 CS · 7/m
NKZ Dibraldinho9#JGGAP
Lee Sin · Jungle
7 / 5 / 15
44% KP
20,793
14.7% share
12,762g
181 CS · 6.2/m
GEENA#66666
Syndra · Mid
11 / 8 / 14
50% KP
35,057
24.8% share
13,986g
164 CS · 5.7/m
Yoshidiehard#br1
Tristana · ADC
23 / 8 / 5
56% KP
47,804
33.9% share
21,062g
169 CS · 5.8/m
zlittleball#br11
Nautilus · Support
4 / 9 / 28
64% KP
12,575
8.9% share
11,191g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
