Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Soraka
Victory
Ranked Solo/Duo · 16 days ago
1 / 10 / 20
K / D / A
46.7%
Kill participation
206
Damage / min
8,849g
304.6 gold / min
74
29 placed · 7 cleared
23
0.8 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThumbs Up Man#Yzn
Kennen · Top
7 / 4 / 11
40% KP
24,284
22.3% share
12,106g
214 CS · 7.4/m
XUXUCÃO TORABOGA#BAHIA
Shaco · Jungle
16 / 3 / 9
55.6% KP
25,732
23.6% share
16,513g
197 CS · 6.8/m
zKyou#br1
Akali · Mid
10 / 2 / 5
33.3% KP
28,313
26% share
13,431g
260 CS · 9/m
Unimpactful Role#271
Aphelios · ADC
11 / 9 / 10
46.7% KP
24,768
22.7% share
15,935g
215 CS · 7.4/m
GEENA#66666
Soraka · Support
1 / 10 / 20
46.7% KP
5,985
5.5% share
8,849g
23 CS · 0.8/m
Red side
Defeatbeta32#ISA
Irelia · Top
4 / 7 / 1
17.9% KP
17,671
17.1% share
12,291g
262 CS · 9/m
KIINKINGENBIN369#DKIA
Jax · Jungle
6 / 4 / 4
35.7% KP
15,465
15% share
12,880g
216 CS · 7.4/m
Ja Morant#cv2
Xerath · Mid
4 / 8 / 3
25% KP
14,518
14% share
9,550g
194 CS · 6.7/m
too sharp 4u#r10
Yasuo · ADC
10 / 12 / 9
67.9% KP
22,611
21.9% share
14,489g
238 CS · 8.2/m
Portuga#EU7
Karthus · Support
4 / 14 / 14
64.3% KP
33,145
32.1% share
10,288g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
