Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 13 days ago
6 / 5 / 1
K / D / A
50%
Kill participation
1,038.3
Damage / min
13,881g
506.6 gold / min
18
11 placed · 4 cleared
215
7.8 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBrance#Branc
Aatrox · Top
10 / 6 / 7
39.5% KP
36,403
28.2% share
14,406g
192 CS · 7/m
Kohls#peace
Hecarim · Jungle
5 / 3 / 8
30.2% KP
22,853
17.7% share
13,256g
261 CS · 9.5/m
winwinwin#KR07
Twisted Fate · Mid
8 / 1 / 12
46.5% KP
24,659
19.1% share
15,209g
270 CS · 9.9/m
Olkaida#RJ021
Karthus · ADC
17 / 3 / 11
65.1% KP
31,396
24.3% share
16,549g
243 CS · 8.9/m
wildest dreams#lux
Nami · Support
3 / 1 / 31
79.1% KP
13,795
10.7% share
9,769g
23 CS · 0.8/m
Red side
Defeatguga fighter#001
Yorick · Top
2 / 9 / 2
28.6% KP
20,609
21.6% share
10,554g
197 CS · 7.2/m
Gragolandia#MILK
Wukong · Jungle
3 / 8 / 4
50% KP
14,591
15.3% share
10,582g
167 CS · 6.1/m
GEENA#66666
Syndra · Mid
6 / 5 / 1
50% KP
28,449
29.8% share
13,881g
215 CS · 7.8/m
ONE TRUE KING#shin
Yunara · ADC
2 / 14 / 5
50% KP
27,611
28.9% share
11,448g
215 CS · 7.8/m
onmyouton#CN1
Soraka · Support
1 / 7 / 7
57.1% KP
4,160
4.4% share
7,284g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
