Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 12 days ago
16 / 7 / 10
K / D / A
78.8%
Kill participation
1,344.1
Damage / min
22,596g
558.2 gold / min
44
20 placed · 3 cleared
362
8.9 CS / min
Objective control
3
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPain ZOEN#123
Sion · Top
5 / 0 / 12
51.5% KP
19,734
14.8% share
15,653g
326 CS · 8.1/m
ichigo ichie#0208
Rek'Sai · Jungle
8 / 8 / 10
54.5% KP
18,559
13.9% share
15,274g
183 CS · 4.5/m
GEENA#66666
Syndra · Mid
16 / 7 / 10
78.8% KP
54,415
40.8% share
22,596g
362 CS · 8.9/m
ONE TRUE KING#shin
Yunara · ADC
3 / 8 / 14
51.5% KP
30,336
22.7% share
19,191g
381 CS · 9.4/m
mira gaulesa GG#SFC
Thresh · Support
1 / 5 / 24
75.8% KP
10,390
7.8% share
11,794g
42 CS · 1/m
Red side
Defeatbolas murchas#ego
Heimerdinger · Top
0 / 9 / 3
10.7% KP
27,695
14.9% share
12,113g
226 CS · 5.6/m
gurincriveI#br1
Qiyana · Jungle
15 / 5 / 6
75% KP
54,767
29.5% share
23,999g
332 CS · 8.2/m
savitar#1807
Yone · Mid
6 / 6 / 5
39.3% KP
43,484
23.5% share
20,680g
455 CS · 11.2/m
cristal#relly
Lux · ADC
5 / 5 / 10
53.6% KP
48,398
26.1% share
16,975g
328 CS · 8.1/m
Damage#xdd
Nautilus · Support
2 / 8 / 15
60.7% KP
11,052
6% share
11,500g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
