Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 12 days ago
12 / 9 / 12
K / D / A
63.2%
Kill participation
1,234.4
Damage / min
15,361g
503.1 gold / min
24
13 placed · 1 cleared
207
6.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPIJACK#GOD
Vi · Top
14 / 8 / 4
47.4% KP
30,097
21% share
17,792g
252 CS · 8.3/m
noobao9000#NOOB
Lillia · Jungle
4 / 3 / 19
60.5% KP
34,057
23.8% share
14,793g
258 CS · 8.4/m
GEENA#66666
Ahri · Mid
12 / 9 / 12
63.2% KP
37,690
26.4% share
15,361g
207 CS · 6.8/m
Brance#Branc
Sivir · ADC
2 / 12 / 16
47.4% KP
24,786
17.3% share
13,650g
242 CS · 7.9/m
Cindy lou who#wdbhg
Karma · Support
6 / 4 / 24
78.9% KP
16,367
11.4% share
11,438g
32 CS · 1/m
Red side
DefeatThumbs Up Man#Yzn
Olaf · Top
4 / 6 / 4
22.9% KP
15,658
12.5% share
11,736g
235 CS · 7.7/m
STEPZ#asd
Jarvan IV · Jungle
10 / 9 / 13
65.7% KP
31,422
25.2% share
15,227g
228 CS · 7.5/m
KIKUROKAMI#8900
Yone · Mid
12 / 7 / 7
54.3% KP
37,022
29.6% share
15,871g
255 CS · 8.4/m
too sharp 4u#r10
Ezreal · ADC
6 / 10 / 10
45.7% KP
33,224
26.6% share
14,782g
239 CS · 7.8/m
Sam Winchester#FYRG
Rakan · Support
3 / 6 / 17
57.1% KP
7,585
6.1% share
9,323g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
