Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 7 days ago
7 / 11 / 7
K / D / A
25.5%
Kill participation
835.1
Damage / min
16,489g
400.7 gold / min
35
14 placed · 4 cleared
256
6.2 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlove story#qer
Illaoi · Top
1 / 12 / 5
11.5% KP
31,381
15.4% share
16,963g
338 CS · 8.2/m
juny#misa
Kha'Zix · Jungle
21 / 4 / 6
51.9% KP
56,983
28% share
22,214g
264 CS · 6.4/m
Exit music#9920
Syndra · Mid
16 / 7 / 7
44.2% KP
52,339
25.8% share
19,729g
327 CS · 7.9/m
Morttheus#BR1
Aphelios · ADC
9 / 14 / 19
53.8% KP
49,457
24.3% share
21,559g
287 CS · 7/m
i came back#22222
Pyke · Support
5 / 18 / 18
44.2% KP
13,055
6.4% share
12,455g
29 CS · 0.7/m
Red side
VictoryDarkVentus#br1
Ornn · Top
4 / 5 / 14
32.7% KP
26,458
13.3% share
17,391g
338 CS · 8.2/m
ONE TRUE KING#shin
Kindred · Jungle
20 / 7 / 7
49.1% KP
66,403
33.3% share
23,987g
330 CS · 8/m
GEENA#66666
LeBlanc · Mid
7 / 11 / 7
25.5% KP
34,365
17.2% share
16,489g
256 CS · 6.2/m
too sharp 4u#r10
Jinx · ADC
19 / 16 / 8
49.1% KP
51,311
25.7% share
24,037g
387 CS · 9.4/m
Brance#Branc
Karma · Support
5 / 13 / 32
67.3% KP
20,767
10.4% share
15,290g
41 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
