Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 5 days ago
14 / 10 / 7
K / D / A
45.7%
Kill participation
1,270.6
Damage / min
16,346g
417.3 gold / min
26
17 placed · 1 cleared
220
5.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycourtesy#1103
Yone · Top
12 / 14 / 13
55.6% KP
41,790
22.1% share
21,779g
374 CS · 9.5/m
noobao9000#NOOB
Cho'Gath · Jungle
4 / 8 / 23
60% KP
25,491
13.5% share
14,953g
231 CS · 5.9/m
cristal#relly
Aurora · Mid
13 / 5 / 10
51.1% KP
59,435
31.4% share
17,979g
251 CS · 6.4/m
too sharp 4u#r10
Zeri · ADC
14 / 9 / 7
46.7% KP
50,539
26.7% share
22,058g
382 CS · 9.8/m
copy808copy#dog
Janna · Support
2 / 10 / 28
66.7% KP
12,111
6.4% share
12,949g
41 CS · 1/m
Red side
Defeatquero injustica#feIca
Jax · Top
15 / 9 / 4
41.3% KP
39,675
21% share
18,431g
257 CS · 6.6/m
MASTER YI DOENTE#2304
Kha'Zix · Jungle
11 / 9 / 14
54.3% KP
43,616
23.1% share
18,451g
265 CS · 6.8/m
GEENA#66666
Syndra · Mid
14 / 10 / 7
45.7% KP
49,765
26.4% share
16,346g
220 CS · 5.6/m
FLIPTHESWITCH#1001
Lucian · ADC
6 / 11 / 10
34.8% KP
48,974
25.9% share
17,786g
312 CS · 8/m
wasurenai#444
Milio · Support
0 / 7 / 27
58.7% KP
6,782
3.6% share
11,554g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
