Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 4 days ago
2 / 7 / 8
K / D / A
31.3%
Kill participation
1,002.5
Damage / min
10,242g
390.2 gold / min
20
10 placed · 4 cleared
196
7.5 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBetterJunglerWin#W33
Irelia · Top
4 / 7 / 8
27.3% KP
17,499
15.8% share
11,906g
218 CS · 8.3/m
winwinwin#KR07
Graves · Jungle
12 / 7 / 8
45.5% KP
28,622
25.8% share
15,060g
216 CS · 8.2/m
Korantemaa#dioge
Ahri · Mid
8 / 3 / 12
45.5% KP
25,172
22.7% share
11,601g
209 CS · 8/m
Ademola Lookman#AAA
Ezreal · ADC
16 / 8 / 9
56.8% KP
32,092
28.9% share
16,067g
231 CS · 8.8/m
better jg wins#RJ1
Karma · Support
4 / 7 / 26
68.2% KP
7,628
6.9% share
9,549g
33 CS · 1.3/m
Red side
DefeatGEENA#66666
Vayne · Top
2 / 7 / 8
31.3% KP
26,315
24.9% share
10,242g
196 CS · 7.5/m
Dajar the Legend#GOAT
Quinn · Jungle
5 / 9 / 8
40.6% KP
11,779
11.1% share
10,054g
155 CS · 5.9/m
PERFECTSUPERSTAR#123
LeBlanc · Mid
5 / 6 / 7
37.5% KP
24,053
22.8% share
12,562g
206 CS · 7.8/m
孫悟空#Son59
Kai'Sa · ADC
10 / 8 / 5
46.9% KP
18,518
17.5% share
14,061g
185 CS · 7/m
KeeeSh#nub
Sylas · Support
10 / 15 / 9
59.4% KP
24,999
23.7% share
11,626g
46 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
