Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yuumi
Victory
Ranked Solo/Duo · 3 days ago
3 / 4 / 27
K / D / A
90.9%
Kill participation
327.4
Damage / min
10,554g
358.6 gold / min
59
32 placed · 0 cleared
12
0.4 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzekas#ntc
Corki · Top
5 / 7 / 6
40.7% KP
29,911
32.7% share
11,990g
213 CS · 7.2/m
Filipoppy#Poppy
Poppy · Jungle
8 / 3 / 3
40.7% KP
10,576
11.5% share
11,668g
193 CS · 6.6/m
Naba#naba1
LeBlanc · Mid
10 / 3 / 4
51.9% KP
22,084
24.1% share
13,330g
241 CS · 8.2/m
Meito#GHUL
Karthus · ADC
4 / 10 / 7
40.7% KP
23,083
25.2% share
11,827g
232 CS · 7.9/m
lil nenito#igluu
Nautilus · Support
0 / 11 / 13
48.1% KP
5,953
6.5% share
7,741g
32 CS · 1.1/m
Red side
VictorySuperCleber#Super
Darius · Top
7 / 7 / 5
36.4% KP
10,119
9.4% share
11,886g
214 CS · 7.3/m
KeeeSh#nub
Kha'Zix · Jungle
3 / 6 / 5
24.2% KP
11,478
10.7% share
12,311g
229 CS · 7.8/m
love story#qer
Lux · Mid
4 / 5 / 8
36.4% KP
20,354
19% share
11,539g
233 CS · 7.9/m
micaO#1996
Sivir · ADC
16 / 5 / 12
84.8% KP
55,683
51.9% share
20,605g
284 CS · 9.6/m
GEENA#66666
Yuumi · Support
3 / 4 / 27
90.9% KP
9,637
9% share
10,554g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
