Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · Yesterday
5 / 6 / 20
K / D / A
64.1%
Kill participation
1,148.1
Damage / min
12,695g
379 gold / min
26
16 placed · 2 cleared
236
7 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat7REX Hakari#愛憎の影
Olaf · Top
5 / 8 / 7
37.5% KP
28,610
22.1% share
13,960g
238 CS · 7.1/m
arima kishoϋ#CCG
Xin Zhao · Jungle
8 / 4 / 14
68.8% KP
29,854
23.1% share
15,918g
237 CS · 7.1/m
blue locke#ego
Akali · Mid
10 / 3 / 2
37.5% KP
23,932
18.5% share
15,312g
336 CS · 10/m
chidori#aura
Yunara · ADC
8 / 11 / 6
43.8% KP
39,419
30.5% share
17,351g
313 CS · 9.3/m
why are u there#faide
Nautilus · Support
1 / 13 / 14
46.9% KP
7,528
5.8% share
8,610g
24 CS · 0.7/m
Red side
VictoryFULLCLEARHAHA#king
Renekton · Top
2 / 7 / 15
43.6% KP
25,317
16.5% share
12,423g
245 CS · 7.3/m
Hy0g4#LIBID
Kindred · Jungle
14 / 5 / 6
51.3% KP
32,278
21.1% share
16,648g
264 CS · 7.9/m
GEENA#66666
Ahri · Mid
5 / 6 / 20
64.1% KP
38,462
25.1% share
12,695g
236 CS · 7/m
Korantemaa#dioge
Ezreal · ADC
14 / 4 / 14
71.8% KP
46,168
30.2% share
19,588g
265 CS · 7.9/m
Pansinho#BrLux
Seraphine · Support
4 / 10 / 23
69.2% KP
10,873
7.1% share
10,850g
43 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
