Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 243 days ago
20 / 3 / 8
K / D / A
68.3%
Kill participation
2,057.6
Damage / min
16,483g
692.1 gold / min
13
7 placed · 1 cleared
226
9.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVIZYX#DEMON
Irelia · Top
12 / 12 / 0
70.6% KP
29,285
39% share
14,125g
209 CS · 8.8/m
Azeez1#Azeez
Wukong · Jungle
3 / 7 / 4
41.2% KP
11,289
15% share
10,246g
156 CS · 6.6/m
RxNandoSoloqVrau#vrau
Aurelion Sol · Mid
1 / 8 / 3
23.5% KP
11,238
15% share
7,406g
144 CS · 6/m
TraderLolzeiro#trade
Smolder · ADC
1 / 8 / 1
11.8% KP
13,886
18.5% share
8,665g
192 CS · 8.1/m
KryGus#br1
Morgana · Support
0 / 6 / 6
35.3% KP
9,345
12.5% share
6,615g
48 CS · 2/m
Red side
VictoryAstazx2#BR2
Varus · Top
5 / 8 / 7
29.3% KP
16,707
15.8% share
11,452g
172 CS · 7.2/m
ASDQQQZZZ#9999
Aatrox · Jungle
11 / 2 / 9
48.8% KP
23,445
22.2% share
13,003g
155 CS · 6.5/m
GOOD GAME GG XD#0404
Ryze · Mid
20 / 3 / 8
68.3% KP
49,004
46.4% share
16,483g
226 CS · 9.5/m
Kimba Millica#BR2
Jhin · ADC
4 / 3 / 6
24.4% KP
12,442
11.8% share
10,402g
177 CS · 7.4/m
TsuNàmi シ#Zoro
Nami · Support
1 / 1 / 12
31.7% KP
3,993
3.8% share
7,302g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
