Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 240 days ago
8 / 4 / 8
K / D / A
40%
Kill participation
1,170.6
Damage / min
11,664g
446.3 gold / min
18
8 placed · 2 cleared
193
7.4 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymihawk#myz
Yasuo · Top
5 / 5 / 4
22.5% KP
21,715
18.8% share
13,107g
222 CS · 8.5/m
ASDQQQZZZ#9999
Ambessa · Jungle
11 / 2 / 15
65% KP
26,258
22.8% share
14,314g
209 CS · 8/m
GOOD GAME GG XD#0404
Akali · Mid
8 / 4 / 8
40% KP
30,592
26.5% share
11,664g
193 CS · 7.4/m
Sky Hitman#br1
Malzahar · ADC
13 / 9 / 13
65% KP
25,935
22.5% share
15,667g
212 CS · 8.1/m
mihawk fangirl#myz
Janna · Support
3 / 3 / 24
67.5% KP
10,831
9.4% share
9,190g
28 CS · 1.1/m
Red side
Defeatlast sovereign#id246
Qiyana · Top
5 / 6 / 6
47.8% KP
14,328
19% share
9,466g
187 CS · 7.2/m
Antonelli#BRJG
Rammus · Jungle
2 / 7 / 11
56.5% KP
9,776
13% share
9,107g
134 CS · 5.1/m
divine being#id203
Yone · Mid
4 / 9 / 2
26.1% KP
16,315
21.7% share
10,734g
208 CS · 8/m
NeveR#tyf1
Lucian · ADC
9 / 8 / 6
65.2% KP
24,588
32.6% share
12,373g
187 CS · 7.2/m
ALAHAVAIANA#TROPA
Thresh · Support
3 / 11 / 12
65.2% KP
10,342
13.7% share
8,083g
38 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
