Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 231 days ago
13 / 2 / 2
K / D / A
60%
Kill participation
1,363.8
Damage / min
15,032g
646.1 gold / min
19
10 placed · 2 cleared
241
10.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorydegniS enab oãn#br1
Singed · Top
0 / 2 / 6
24% KP
9,199
10.9% share
9,072g
217 CS · 9.3/m
F OFF NORMIES#77739
Dr. Mundo · Jungle
3 / 1 / 4
28% KP
8,121
9.6% share
10,484g
199 CS · 8.6/m
GOOD GAME GG XD#0404
Ryze · Mid
13 / 2 / 2
60% KP
31,731
37.6% share
15,032g
241 CS · 10.4/m
Aapoll0#SUN
Ezreal · ADC
4 / 4 / 7
44% KP
20,953
24.8% share
10,841g
200 CS · 8.6/m
Quase nada#BR100
Senna · Support
5 / 5 / 8
52% KP
14,404
17.1% share
9,081g
34 CS · 1.5/m
Red side
DefeatAerys#BR1
Shen · Top
3 / 4 / 2
41.7% KP
8,309
12.6% share
8,710g
181 CS · 7.8/m
P I P S#JUG
Zaahen · Jungle
6 / 1 / 2
66.7% KP
13,573
20.7% share
9,785g
142 CS · 6.1/m
int enjoyer#SC2
Aurelion Sol · Mid
0 / 7 / 2
16.7% KP
20,538
31.3% share
6,834g
171 CS · 7.3/m
Rod#r1go
Sivir · ADC
2 / 8 / 1
25% KP
17,456
26.6% share
9,060g
184 CS · 7.9/m
da rlk tititi#br2
Janna · Support
1 / 5 / 6
58.3% KP
5,830
8.9% share
6,423g
28 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
