Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Victory
Ranked Solo/Duo · 227 days ago
13 / 3 / 11
K / D / A
54.5%
Kill participation
1,592.2
Damage / min
17,258g
581.7 gold / min
27
4 placed · 3 cleared
271
9.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKutcha#BR1
Shen · Top
1 / 7 / 12
56.5% KP
17,317
15.3% share
10,460g
188 CS · 6.3/m
white army#br1
Sylas · Jungle
8 / 12 / 4
52.2% KP
20,143
17.8% share
12,575g
148 CS · 5/m
Szlachta#4318
Yone · Mid
5 / 6 / 6
47.8% KP
22,454
19.9% share
12,843g
230 CS · 7.8/m
Lótus#JPS
Aurelion Sol · ADC
5 / 8 / 6
47.8% KP
28,327
25.1% share
12,472g
183 CS · 6.2/m
when is mikkel#FURIA
Senna · Support
4 / 11 / 10
60.9% KP
24,729
21.9% share
10,509g
50 CS · 1.7/m
Red side
VictoryNitrixX#3491
Volibear · Top
5 / 6 / 8
29.5% KP
20,853
13.7% share
11,156g
160 CS · 5.4/m
GOOD GAME GG XD#0404
Nidalee · Jungle
13 / 3 / 11
54.5% KP
47,236
31.1% share
17,258g
271 CS · 9.1/m
FIX1#BR1
Jayce · Mid
11 / 6 / 12
52.3% KP
39,734
26.2% share
13,796g
218 CS · 7.3/m
kageyama#high
Vayne · ADC
12 / 6 / 3
34.1% KP
34,327
22.6% share
15,712g
247 CS · 8.3/m
Sharpnes#016
Lulu · Support
3 / 2 / 24
61.4% KP
9,735
6.4% share
10,282g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
