Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 226 days ago
15 / 3 / 10
K / D / A
69.4%
Kill participation
1,214.9
Damage / min
14,971g
579.1 gold / min
32
12 placed · 1 cleared
194
7.5 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatレティクス#CHORA
Renekton · Top
6 / 6 / 5
57.9% KP
21,554
26.9% share
10,854g
192 CS · 7.4/m
num5491167636445#MAROK
Viego · Jungle
7 / 12 / 7
73.7% KP
15,703
19.6% share
10,974g
153 CS · 5.9/m
vladi marombeiro#goth
Vladimir · Mid
2 / 6 / 6
42.1% KP
19,556
24.4% share
8,348g
182 CS · 7/m
Urubua Trans#666
Lux · ADC
4 / 6 / 7
57.9% KP
15,063
18.8% share
11,102g
198 CS · 7.7/m
Abaddon#abad
Seraphine · Support
0 / 6 / 11
57.9% KP
8,331
10.4% share
6,839g
22 CS · 0.9/m
Red side
Victorybin#오랑우탄
Ambessa · Top
2 / 3 / 11
36.1% KP
18,003
17% share
11,288g
214 CS · 8.3/m
GOOD GAME GG XD#0404
Vi · Jungle
15 / 3 / 10
69.4% KP
31,404
29.7% share
14,971g
194 CS · 7.5/m
Bento#UN10
Ryze · Mid
11 / 4 / 9
55.6% KP
32,917
31.1% share
14,905g
248 CS · 9.6/m
kageyama#high
Kai'Sa · ADC
7 / 2 / 6
36.1% KP
18,048
17.1% share
14,358g
246 CS · 9.5/m
BeellzY#br1
Leona · Support
1 / 7 / 16
47.2% KP
5,386
5.1% share
7,754g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
