Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 224 days ago
4 / 5 / 4
K / D / A
50%
Kill participation
712
Damage / min
15,463g
482.7 gold / min
31
13 placed · 3 cleared
328
10.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIluminado#Light
Riven · Top
5 / 3 / 9
46.7% KP
17,249
16.6% share
15,399g
280 CS · 8.7/m
clair obscur#999
Lee Sin · Jungle
12 / 3 / 11
76.7% KP
33,640
32.5% share
16,408g
235 CS · 7.3/m
Breskin7#BR1
Annie · Mid
5 / 3 / 13
60% KP
17,568
17% share
13,039g
239 CS · 7.5/m
Galbiati#smurf
Caitlyn · ADC
3 / 6 / 5
26.7% KP
25,142
24.3% share
14,084g
291 CS · 9.1/m
Dew#zer0
Pyke · Support
5 / 1 / 9
46.7% KP
10,006
9.7% share
10,805g
42 CS · 1.3/m
Red side
DefeatSHF Crist#FER
Pantheon · Top
5 / 6 / 3
50% KP
19,538
21.3% share
10,929g
212 CS · 6.6/m
Zephrys#Happy
Gwen · Jungle
2 / 9 / 4
37.5% KP
11,605
12.7% share
11,839g
214 CS · 6.7/m
GOOD GAME GG XD#0404
Lucian · Mid
4 / 5 / 4
50% KP
22,809
24.9% share
15,463g
328 CS · 10.2/m
GU CHI#LLA
Ezreal · ADC
3 / 3 / 6
56.3% KP
22,805
24.9% share
14,561g
287 CS · 9/m
LYNTER#BR1
Katarina · Support
2 / 7 / 6
50% KP
14,804
16.2% share
8,869g
45 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
