Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 223 days ago
14 / 7 / 9
K / D / A
62.2%
Kill participation
1,538.5
Damage / min
18,187g
607.6 gold / min
15
9 placed · 2 cleared
260
8.7 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKing#bong
Akali · Top
9 / 5 / 4
38.2% KP
30,757
25.5% share
11,974g
171 CS · 5.7/m
Danshi#CN1
Kayn · Jungle
9 / 8 / 4
38.2% KP
18,475
15.3% share
12,807g
175 CS · 5.8/m
Super Auto Pets#super
Ryze · Mid
7 / 8 / 4
32.4% KP
26,635
22.1% share
11,336g
209 CS · 7/m
Maokai imperador#RAÍZ
Nilah · ADC
8 / 8 / 4
35.3% KP
21,351
17.7% share
16,749g
264 CS · 8.8/m
godsquietchild#chk
Senna · Support
1 / 8 / 18
55.9% KP
23,219
19.3% share
10,208g
43 CS · 1.4/m
Red side
VictoryPedepano#777
Riven · Top
8 / 4 / 9
45.9% KP
25,912
19.4% share
14,805g
211 CS · 7/m
Pride#cheon
Jarvan IV · Jungle
5 / 8 / 14
51.4% KP
15,109
11.3% share
12,173g
171 CS · 5.7/m
GOOD GAME GG XD#0404
Lucian · Mid
14 / 7 / 9
62.2% KP
46,052
34.4% share
18,187g
260 CS · 8.7/m
Geometrias#br1
Vel'Koz · ADC
7 / 9 / 11
48.6% KP
26,564
19.9% share
14,067g
212 CS · 7.1/m
Benvi#LOL
Bard · Support
3 / 6 / 23
70.3% KP
20,081
15% share
10,830g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
