Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 223 days ago
20 / 6 / 15
K / D / A
67.3%
Kill participation
2,578.4
Damage / min
19,779g
623 gold / min
14
7 placed · 4 cleared
293
9.2 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDj LuzAzul#YUKIO
Kennen · Top
10 / 6 / 4
26.9% KP
27,768
15.1% share
13,618g
202 CS · 6.4/m
카두 Fuma Gelo#udak
Lee Sin · Jungle
9 / 7 / 11
38.5% KP
28,943
15.7% share
15,341g
231 CS · 7.3/m
GOOD GAME GG XD#0404
Zeri · Mid
20 / 6 / 15
67.3% KP
81,865
44.4% share
19,779g
293 CS · 9.2/m
deus vult#noego
Karthus · ADC
11 / 10 / 18
55.8% KP
35,080
19% share
16,491g
205 CS · 6.5/m
Benvi#LOL
Rakan · Support
2 / 5 / 31
63.5% KP
10,669
5.8% share
11,371g
24 CS · 0.8/m
Red side
Defeatmarcomarcial#MAFE
Ornn · Top
2 / 4 / 15
50% KP
23,575
17.6% share
12,829g
258 CS · 8.1/m
kicked#xand
Viego · Jungle
15 / 12 / 5
58.8% KP
34,464
25.8% share
15,650g
153 CS · 4.8/m
Laceration#BR001
Zed · Mid
7 / 13 / 6
38.2% KP
29,439
22% share
13,893g
151 CS · 4.8/m
HiiH#IIIII
Jhin · ADC
6 / 11 / 8
41.2% KP
27,737
20.7% share
14,304g
214 CS · 6.7/m
Gerso o surdo#BR1
Karma · Support
4 / 12 / 15
55.9% KP
18,598
13.9% share
10,186g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
