Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 221 days ago
21 / 6 / 20
K / D / A
80.4%
Kill participation
1,632.3
Damage / min
23,420g
638.4 gold / min
38
9 placed · 10 cleared
281
7.7 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
4
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPRIME INEFAVEL#AURA
Aatrox · Top
5 / 9 / 17
43.1% KP
31,417
16.3% share
14,614g
239 CS · 6.5/m
GOOD GAME GG XD#0404
Jayce · Jungle
21 / 6 / 20
80.4% KP
59,880
31% share
23,420g
281 CS · 7.7/m
Carlos Eduardo#BR2
Syndra · Mid
12 / 7 / 16
54.9% KP
49,200
25.5% share
16,836g
292 CS · 8/m
Rhy4nti#14y
Ezreal · ADC
11 / 6 / 13
47.1% KP
39,292
20.3% share
19,420g
308 CS · 8.4/m
RED Peu#Auau
Nami · Support
2 / 6 / 36
74.5% KP
13,503
7% share
11,631g
20 CS · 0.5/m
Red side
DefeatReiVermelho#S77
Renekton · Top
5 / 9 / 5
29.4% KP
29,669
18.9% share
15,455g
307 CS · 8.4/m
mahiru#023
Rengar · Jungle
22 / 10 / 6
82.4% KP
65,373
41.6% share
22,781g
298 CS · 8.1/m
Marcos#Rei
Malzahar · Mid
2 / 11 / 4
17.6% KP
29,173
18.6% share
13,159g
296 CS · 8.1/m
Tokugawa#SPFC
Jhin · ADC
4 / 7 / 7
32.4% KP
18,202
11.6% share
16,817g
278 CS · 7.6/m
matsuda#xxxxx
Leona · Support
1 / 14 / 15
47.1% KP
14,704
9.4% share
10,342g
45 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
