Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 219 days ago
16 / 4 / 6
K / D / A
56.4%
Kill participation
1,450
Damage / min
16,518g
558 gold / min
29
10 placed · 1 cleared
231
7.8 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwitchTv Shygo#Shyg
Gangplank · Top
6 / 4 / 3
37.5% KP
22,668
22.6% share
16,049g
275 CS · 9.3/m
StirbNichtVorMir#HU3
Rammus · Jungle
4 / 7 / 6
41.7% KP
14,896
14.9% share
11,659g
196 CS · 6.6/m
neon#enoy
Yone · Mid
4 / 10 / 4
33.3% KP
18,124
18.1% share
13,028g
241 CS · 8.1/m
Rhysand#999
Ziggs · ADC
8 / 9 / 7
62.5% KP
33,257
33.2% share
13,487g
217 CS · 7.3/m
Lion#0018
Leona · Support
2 / 9 / 13
62.5% KP
11,349
11.3% share
8,704g
34 CS · 1.1/m
Red side
Victorybosta player#bosta
Singed · Top
1 / 4 / 7
20.5% KP
9,163
7.3% share
11,159g
254 CS · 8.6/m
melato#BR2
Ambessa · Jungle
12 / 5 / 12
61.5% KP
29,790
23.7% share
16,110g
252 CS · 8.5/m
GOOD GAME GG XD#0404
Aurora · Mid
16 / 4 / 6
56.4% KP
42,920
34.2% share
16,518g
231 CS · 7.8/m
Bukayo Saka#AAA
Ezreal · ADC
8 / 6 / 17
64.1% KP
33,279
26.5% share
16,917g
256 CS · 8.6/m
mahiru#023
Janna · Support
2 / 5 / 23
64.1% KP
10,395
8.3% share
9,606g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
