Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 211 days ago
20 / 5 / 7
K / D / A
58.7%
Kill participation
1,868.3
Damage / min
16,942g
586.6 gold / min
6
7 placed · 0 cleared
240
8.3 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfarmando aurea#ego
Garen · Top
3 / 10 / 2
21.7% KP
13,915
15.9% share
12,509g
216 CS · 7.5/m
Curse#REDx
Nidalee · Jungle
11 / 5 / 9
87% KP
27,994
31.9% share
14,325g
191 CS · 6.6/m
Filipe#mengo
Yone · Mid
1 / 11 / 3
17.4% KP
10,353
11.8% share
9,391g
173 CS · 6/m
Femboy lncel#2129
Mel · ADC
6 / 13 / 6
52.2% KP
25,027
28.5% share
11,098g
170 CS · 5.9/m
Valentino Rossi#xDD
Nami · Support
2 / 8 / 15
73.9% KP
10,437
11.9% share
8,345g
16 CS · 0.6/m
Red side
VictoryTokyo Drift#osaka
Gnar · Top
14 / 4 / 6
43.5% KP
38,973
26.7% share
14,869g
212 CS · 7.3/m
still hunt#wish
Talon · Jungle
7 / 6 / 6
28.3% KP
15,857
10.9% share
11,442g
199 CS · 6.9/m
GOOD GAME GG XD#0404
Syndra · Mid
20 / 5 / 7
58.7% KP
53,963
37% share
16,942g
240 CS · 8.3/m
Glycine max#agro
Ezreal · ADC
2 / 4 / 14
34.8% KP
20,608
14.1% share
12,164g
205 CS · 7.1/m
GUXIX GANKK#123
Karma · Support
3 / 4 / 24
58.7% KP
16,501
11.3% share
10,252g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
