Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 203 days ago
13 / 7 / 9
K / D / A
55%
Kill participation
1,152.1
Damage / min
16,638g
501.9 gold / min
19
8 placed · 2 cleared
248
7.5 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySuperCleber#Super
Anivia · Top
6 / 5 / 12
45% KP
40,354
22.5% share
15,416g
290 CS · 8.7/m
caiozera#케인 사신
Kayn · Jungle
3 / 12 / 15
45% KP
23,477
13.1% share
12,255g
172 CS · 5.2/m
GOOD GAME GG XD#0404
Yasuo · Mid
13 / 7 / 9
55% KP
38,192
21.3% share
16,638g
248 CS · 7.5/m
Ademola Lookman#AAA
Corki · ADC
17 / 6 / 8
62.5% KP
62,469
34.9% share
18,582g
250 CS · 7.5/m
ZERO ABSOLUTO#GEAS
Nami · Support
1 / 7 / 29
75% KP
14,640
8.2% share
10,441g
30 CS · 0.9/m
Red side
DefeatForlin#br1
Gangplank · Top
9 / 7 / 6
40.5% KP
37,250
26% share
16,772g
241 CS · 7.3/m
Zephrys#Happy
Lee Sin · Jungle
14 / 7 / 8
59.5% KP
34,407
24% share
15,533g
228 CS · 6.9/m
chinana#nwcto
Ryze · Mid
5 / 11 / 7
32.4% KP
28,146
19.6% share
13,066g
231 CS · 7/m
HotPie#0802
Seraphine · ADC
4 / 6 / 12
43.2% KP
28,045
19.5% share
13,770g
242 CS · 7.3/m
folklore#sona
Sona · Support
5 / 9 / 18
62.2% KP
15,621
10.9% share
10,452g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
