Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 201 days ago
10 / 7 / 10
K / D / A
52.6%
Kill participation
1,302.8
Damage / min
18,596g
508.3 gold / min
17
9 placed · 4 cleared
326
8.9 CS / min
Objective control
3
Dragons
3
Baron
12
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorybbeNuzi#point
Draven · Top
10 / 8 / 6
43.2% KP
41,578
25.4% share
23,452g
370 CS · 10.1/m
Tuliso#Rato
Zyra · Jungle
10 / 5 / 10
54.1% KP
41,125
25.1% share
17,367g
220 CS · 6/m
as10#zzzz
Yone · Mid
6 / 8 / 7
35.1% KP
22,596
13.8% share
14,105g
248 CS · 6.8/m
spicy banana#BR10
Caitlyn · ADC
8 / 10 / 9
45.9% KP
48,550
29.7% share
19,586g
309 CS · 8.4/m
paiN Gatovisck#paiN
Karma · Support
3 / 7 / 18
56.8% KP
9,871
6% share
12,010g
35 CS · 1/m
Red side
DefeatDarkVentus#br1
Kennen · Top
10 / 9 / 5
39.5% KP
22,220
17% share
16,035g
272 CS · 7.4/m
MONTAGEM XONADA#Funk
Lee Sin · Jungle
13 / 6 / 8
55.3% KP
25,832
19.7% share
18,318g
248 CS · 6.8/m
GOOD GAME GG XD#0404
Azir · Mid
10 / 7 / 10
52.6% KP
47,660
36.4% share
18,596g
326 CS · 8.9/m
do bronx#0803
Yunara · ADC
3 / 9 / 10
34.2% KP
24,286
18.5% share
15,391g
298 CS · 8.1/m
GUXIX GANKK#123
Lulu · Support
2 / 6 / 19
55.3% KP
10,996
8.4% share
11,023g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
