Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 197 days ago
14 / 7 / 7
K / D / A
56.8%
Kill participation
1,407.1
Damage / min
14,904g
532 gold / min
15
6 placed · 2 cleared
218
7.8 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDark#HxH
Twitch · Top
6 / 8 / 8
37.8% KP
20,234
18.2% share
10,758g
162 CS · 5.8/m
Rogher o Motoboy#IFOOD
Master Yi · Jungle
12 / 9 / 11
62.2% KP
30,033
27% share
13,493g
172 CS · 6.1/m
Bento#UN10
Sylas · Mid
15 / 7 / 7
59.5% KP
23,789
21.4% share
13,936g
168 CS · 6/m
iso#br3
Ezreal · ADC
3 / 6 / 10
35.1% KP
30,189
27.1% share
12,300g
219 CS · 7.8/m
et omnia vanitas#111
Nami · Support
1 / 7 / 18
51.4% KP
7,079
6.4% share
8,006g
25 CS · 0.9/m
Red side
Victorymentalist#1st
Zaahen · Top
7 / 9 / 5
32.4% KP
19,300
17.6% share
12,187g
189 CS · 6.7/m
Vivaldi Spring#sek
Malphite · Jungle
8 / 5 / 13
56.8% KP
17,127
15.6% share
12,887g
165 CS · 5.9/m
GOOD GAME GG XD#0404
Azir · Mid
14 / 7 / 7
56.8% KP
39,422
36% share
14,904g
218 CS · 7.8/m
cx2#php
Jinx · ADC
8 / 8 / 12
54.1% KP
26,400
24.1% share
15,511g
225 CS · 8/m
mazda rx7#sona
Lulu · Support
0 / 8 / 22
59.5% KP
7,315
6.7% share
8,291g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
