Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 196 days ago
0 / 6 / 10
K / D / A
55.6%
Kill participation
735.4
Damage / min
8,811g
354.1 gold / min
8
7 placed · 1 cleared
200
8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMONTAGEM XONADA#Funk
Ambessa · Top
2 / 6 / 5
38.9% KP
14,519
22.6% share
8,664g
172 CS · 6.9/m
khalid#nihao
Naafiri · Jungle
6 / 4 / 2
44.4% KP
8,875
13.8% share
10,725g
151 CS · 6.1/m
GOOD GAME GG XD#0404
Orianna · Mid
0 / 6 / 10
55.6% KP
18,298
28.5% share
8,811g
200 CS · 8/m
Nico di Angelo#artic
Seraphine · ADC
6 / 6 / 11
94.4% KP
11,434
17.8% share
10,750g
169 CS · 6.8/m
hatenna#lice
Sona · Support
4 / 5 / 12
88.9% KP
11,067
17.2% share
7,903g
22 CS · 0.9/m
Red side
Victorygoyangyi#BR1
Jayce · Top
4 / 1 / 2
22.2% KP
19,745
24.6% share
12,849g
259 CS · 10.4/m
neo2#2004
Nocturne · Jungle
11 / 2 / 7
66.7% KP
15,268
19% share
13,264g
174 CS · 7/m
Float#Eden1
Aurelion Sol · Mid
5 / 5 / 8
48.1% KP
16,635
20.7% share
10,356g
182 CS · 7.3/m
drewΙevin#ban
Ahri · ADC
6 / 4 / 11
63% KP
19,101
23.8% share
12,884g
187 CS · 7.5/m
godsquietchild#chk
Neeko · Support
1 / 6 / 13
51.9% KP
9,563
11.9% share
7,143g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
