Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 189 days ago
15 / 10 / 7
K / D / A
66.7%
Kill participation
1,464.8
Damage / min
17,900g
532.7 gold / min
24
11 placed · 1 cleared
240
7.1 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSked#12345
Zaahen · Top
4 / 11 / 6
22.2% KP
26,120
18.2% share
12,533g
246 CS · 7.3/m
Masake carry#KR2
Pantheon · Jungle
18 / 7 / 12
66.7% KP
39,778
27.7% share
16,251g
184 CS · 5.5/m
Padz#Padz
Veigar · Mid
13 / 7 / 6
42.2% KP
32,288
22.5% share
15,916g
294 CS · 8.8/m
Seryu Ubiquitous#br1
Zoe · ADC
7 / 6 / 14
46.7% KP
33,120
23.1% share
14,923g
227 CS · 6.8/m
weszinho#0000
Nami · Support
3 / 2 / 28
68.9% KP
12,120
8.5% share
11,105g
27 CS · 0.8/m
Red side
VictoryMarcolaMind#000
Gragas · Top
4 / 6 / 8
36.4% KP
33,024
22% share
15,704g
245 CS · 7.3/m
minecraft#daddy
Graves · Jungle
12 / 9 / 9
63.6% KP
38,676
25.8% share
19,046g
266 CS · 7.9/m
GOOD GAME GG XD#0404
Mel · Mid
15 / 10 / 7
66.7% KP
49,216
32.8% share
17,900g
240 CS · 7.1/m
FelipeEsmaga#Pyke
Draven · ADC
2 / 12 / 7
27.3% KP
18,701
12.5% share
11,496g
152 CS · 4.5/m
Enjoado#Chato
Sona · Support
0 / 8 / 21
63.6% KP
10,289
6.9% share
9,757g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
