Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 171 days ago
17 / 5 / 9
K / D / A
54.2%
Kill participation
1,868.4
Damage / min
16,413g
578.3 gold / min
22
12 placed · 0 cleared
234
8.2 CS / min
Objective control
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatxeng lengs#bengs
Brand · Top
7 / 11 / 6
39.4% KP
25,667
22.3% share
10,205g
142 CS · 5/m
jimmy boy#7729
Talon · Jungle
15 / 11 / 5
60.6% KP
37,744
32.8% share
14,426g
150 CS · 5.3/m
Noctah#FFVII
Syndra · Mid
5 / 8 / 7
36.4% KP
20,427
17.7% share
11,746g
192 CS · 6.8/m
pêpi#pepo
Kai'Sa · ADC
5 / 8 / 14
57.6% KP
23,654
20.5% share
12,325g
204 CS · 7.2/m
shine on#shay
Karma · Support
1 / 10 / 15
48.5% KP
7,755
6.7% share
8,317g
37 CS · 1.3/m
Red side
Victoryye qiu#02002
Fiora · Top
10 / 9 / 5
31.3% KP
27,994
20% share
14,199g
186 CS · 6.6/m
Blackzera#CBLOL
Hecarim · Jungle
7 / 7 / 11
37.5% KP
21,427
15.3% share
14,454g
251 CS · 8.8/m
GOOD GAME GG XD#0404
Viktor · Mid
17 / 5 / 9
54.2% KP
53,031
37.8% share
16,413g
234 CS · 8.2/m
Colorado#PEL
Jinx · ADC
11 / 5 / 10
43.8% KP
27,758
19.8% share
15,477g
225 CS · 7.9/m
MT A Crise#BR2
Nautilus · Support
3 / 7 / 24
56.3% KP
10,108
7.2% share
9,546g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
