Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 170 days ago
12 / 5 / 12
K / D / A
72.7%
Kill participation
1,495.8
Damage / min
13,144g
466.9 gold / min
21
9 placed · 1 cleared
195
6.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStiiless#BR1
Zaahen · Top
9 / 5 / 3
50% KP
28,406
28.5% share
12,757g
214 CS · 7.6/m
Voltolini#BNU
Olaf · Jungle
4 / 8 / 5
37.5% KP
19,144
19.2% share
9,305g
138 CS · 4.9/m
LeFalse#false
Zed · Mid
3 / 9 / 3
25% KP
25,932
26% share
10,069g
161 CS · 5.7/m
Ilia Topuriaseth#Cream
Nilah · ADC
8 / 7 / 2
41.7% KP
21,305
21.4% share
13,576g
202 CS · 7.2/m
Spke#br1
Soraka · Support
0 / 6 / 9
37.5% KP
4,998
5% share
6,942g
25 CS · 0.9/m
Red side
Victoryyour darling#sesh
Volibear · Top
2 / 11 / 2
12.1% KP
21,286
14% share
9,841g
193 CS · 6.9/m
spuk#run
Kayn · Jungle
17 / 2 / 6
69.7% KP
32,623
21.4% share
15,723g
215 CS · 7.6/m
GOOD GAME GG XD#0404
Aurelion Sol · Mid
12 / 5 / 12
72.7% KP
42,107
27.7% share
13,144g
195 CS · 6.9/m
Kvaratskhelia#opaco
Smolder · ADC
2 / 3 / 15
51.5% KP
41,418
27.2% share
13,682g
254 CS · 9/m
自己中心的な#2311
Nami · Support
0 / 3 / 23
69.7% KP
14,701
9.7% share
8,370g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
