Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 170 days ago
16 / 8 / 6
K / D / A
52.4%
Kill participation
1,464
Damage / min
16,519g
601.4 gold / min
24
10 placed · 1 cleared
280
10.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHattsenberg#FROG
Tahm Kench · Top
5 / 7 / 6
26.2% KP
17,728
16.7% share
8,352g
104 CS · 3.8/m
Nunu or Seju#Only
Nunu & Willump · Jungle
17 / 10 / 11
66.7% KP
26,200
24.7% share
13,631g
149 CS · 5.4/m
Dialga10#CRVG
Yone · Mid
3 / 12 / 8
26.2% KP
15,394
14.5% share
9,643g
162 CS · 5.9/m
mir#mirr
Corki · ADC
16 / 6 / 10
61.9% KP
36,767
34.7% share
17,635g
205 CS · 7.5/m
Watson#WROF
Blitzcrank · Support
1 / 7 / 25
61.9% KP
9,901
9.3% share
8,340g
28 CS · 1/m
Red side
VictoryVictor carry us#fiora
Fiora · Top
8 / 7 / 6
33.3% KP
32,046
24.7% share
15,555g
226 CS · 8.2/m
Bueno#Eve
Evelynn · Jungle
5 / 6 / 11
38.1% KP
21,079
16.2% share
12,225g
146 CS · 5.3/m
GOOD GAME GG XD#0404
Smolder · Mid
16 / 8 / 6
52.4% KP
40,212
30.9% share
16,519g
280 CS · 10.2/m
p0nzu#br1
Caitlyn · ADC
8 / 8 / 6
33.3% KP
24,707
19% share
12,559g
182 CS · 6.6/m
Cabun#2012
Pyke · Support
5 / 13 / 10
35.7% KP
11,928
9.2% share
9,880g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
