Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 170 days ago
16 / 5 / 9
K / D / A
83.3%
Kill participation
1,281.3
Damage / min
18,640g
598.7 gold / min
31
6 placed · 1 cleared
280
9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFAYVER EGOMAXING#Belly
Irelia · Top
6 / 4 / 3
34.6% KP
16,112
19.5% share
13,386g
248 CS · 8/m
plzk#br1
Elise · Jungle
5 / 4 / 7
46.2% KP
18,941
22.9% share
11,422g
183 CS · 5.9/m
Dog to Rank 1#Bonk
Fizz · Mid
7 / 7 / 1
30.8% KP
13,288
16.1% share
12,141g
193 CS · 6.2/m
ColdDuskU#8061
Sivir · ADC
6 / 6 / 7
50% KP
22,759
27.5% share
14,269g
245 CS · 7.9/m
bad bunny#1989s
Seraphine · Support
2 / 9 / 13
57.7% KP
11,602
14% share
8,920g
40 CS · 1.3/m
Red side
VictoryTIMTIMTECOTENSO#1337
Riven · Top
6 / 7 / 2
26.7% KP
23,712
20.1% share
14,097g
249 CS · 8/m
GOOD GAME GG XD#0404
Jarvan IV · Jungle
16 / 5 / 9
83.3% KP
39,890
33.8% share
18,640g
280 CS · 9/m
Claaes#br1
Lux · Mid
6 / 5 / 8
46.7% KP
21,748
18.4% share
12,698g
224 CS · 7.2/m
JackOfAllTrades#Zed
Brand · ADC
2 / 6 / 11
43.3% KP
25,158
21.3% share
12,411g
233 CS · 7.5/m
honda civic 2001#Rosie
Nami · Support
0 / 3 / 15
50% KP
7,536
6.4% share
8,279g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
