Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 169 days ago
20 / 7 / 4
K / D / A
64.9%
Kill participation
2,110
Damage / min
19,597g
603.6 gold / min
29
13 placed · 2 cleared
251
7.7 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatoWo magic OwO#br1
Anivia · Top
8 / 6 / 12
46.5% KP
26,777
18% share
13,315g
205 CS · 6.3/m
Neusa Cocota#BR1
Zac · Jungle
7 / 3 / 12
44.2% KP
25,663
17.3% share
14,977g
253 CS · 7.8/m
light holder#2077
Zed · Mid
9 / 10 / 6
34.9% KP
32,237
21.7% share
13,793g
175 CS · 5.4/m
youngkyd#死在生命中
Varus · ADC
10 / 10 / 16
60.5% KP
32,077
21.6% share
16,727g
219 CS · 6.7/m
Assusta nao#br1
Fiddlesticks · Support
9 / 8 / 19
65.1% KP
31,601
21.3% share
12,664g
68 CS · 2.1/m
Red side
VictoryLord dela treta#br1
Teemo · Top
2 / 8 / 8
27% KP
22,582
15% share
14,059g
225 CS · 6.9/m
avesvika#br1
Nocturne · Jungle
6 / 9 / 11
45.9% KP
27,285
18.1% share
14,136g
225 CS · 6.9/m
GOOD GAME GG XD#0404
Sylas · Mid
20 / 7 / 4
64.9% KP
68,505
45.4% share
19,597g
251 CS · 7.7/m
Not Talent#BRA
Kai'Sa · ADC
6 / 12 / 9
40.5% KP
23,480
15.5% share
14,550g
246 CS · 7.6/m
Agaxis#pobre
Yuumi · Support
3 / 7 / 20
62.2% KP
9,160
6.1% share
10,442g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
