Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 169 days ago
16 / 5 / 10
K / D / A
65%
Kill participation
1,117.2
Damage / min
18,024g
647.2 gold / min
24
7 placed · 1 cleared
263
9.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNewz#3726
Kennen · Top
3 / 5 / 3
25% KP
18,557
23% share
10,218g
220 CS · 7.9/m
Nayuta#cat
Twitch · Jungle
4 / 10 / 7
45.8% KP
10,331
12.8% share
9,110g
131 CS · 4.7/m
okazaki#2905
Syndra · Mid
4 / 9 / 5
37.5% KP
17,655
21.9% share
10,480g
200 CS · 7.2/m
Spouder#br1
Vel'Koz · ADC
9 / 12 / 10
79.2% KP
23,054
28.6% share
14,261g
217 CS · 7.8/m
Asaemon Sagiri#cat
Nami · Support
4 / 4 / 17
87.5% KP
11,090
13.7% share
9,413g
27 CS · 1/m
Red side
VictoryDazzler#BR69
Darius · Top
4 / 1 / 2
15% KP
9,589
9.4% share
12,089g
227 CS · 8.2/m
GOOD GAME GG XD#0404
Jarvan IV · Jungle
16 / 5 / 10
65% KP
31,115
30.5% share
18,024g
263 CS · 9.4/m
Rhaenys#Gui
Lux · Mid
14 / 4 / 6
50% KP
33,792
33.1% share
14,630g
214 CS · 7.7/m
anvurgesa#BR1
Vayne · ADC
3 / 7 / 3
15% KP
11,009
10.8% share
11,898g
215 CS · 7.7/m
lucasmestri#BR1
Shen · Support
3 / 7 / 15
45% KP
16,535
16.2% share
9,463g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
