Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 169 days ago
9 / 9 / 5
K / D / A
73.7%
Kill participation
1,107.8
Damage / min
10,709g
504.3 gold / min
27
16 placed · 1 cleared
126
5.9 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryclovis#cróvi
Kennen · Top
3 / 4 / 8
27.5% KP
12,184
12.7% share
9,027g
156 CS · 7.3/m
pauaulinho#1810
Xin Zhao · Jungle
10 / 2 / 11
52.5% KP
19,946
20.8% share
11,794g
165 CS · 7.8/m
neves#yse
Yone · Mid
12 / 5 / 6
45% KP
25,909
27% share
12,249g
167 CS · 7.9/m
jwnnieskim#deb1
Xerath · ADC
10 / 1 / 10
50% KP
26,634
27.8% share
12,006g
166 CS · 7.8/m
Mystic Joanna#666
Seraphine · Support
5 / 7 / 14
47.5% KP
11,246
11.7% share
7,958g
27 CS · 1.3/m
Red side
DefeatYasuo#Diff
Twisted Fate · Top
3 / 9 / 1
21.1% KP
11,140
18.3% share
8,017g
137 CS · 6.5/m
GOOD GAME GG XD#0404
Lee Sin · Jungle
9 / 9 / 5
73.7% KP
23,522
38.6% share
10,709g
126 CS · 5.9/m
kvothe#BR001
Ekko · Mid
4 / 7 / 5
47.4% KP
13,175
21.6% share
8,359g
144 CS · 6.8/m
Follow The Light#xmr
Smolder · ADC
3 / 6 / 2
26.3% KP
9,566
15.7% share
6,598g
106 CS · 5/m
Ferboy#crvg
Milio · Support
0 / 9 / 10
52.6% KP
3,467
5.7% share
5,861g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
