Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 168 days ago
16 / 12 / 18
K / D / A
57.6%
Kill participation
1,226.8
Damage / min
22,182g
472.5 gold / min
45
18 placed · 2 cleared
319
6.8 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
3
Inhibitors
1
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNKS Viceid#1212
Camille · Top
7 / 12 / 6
31% KP
44,625
17.7% share
21,596g
370 CS · 7.9/m
BILLY BUTCHER#XD1
Talon · Jungle
13 / 8 / 12
59.5% KP
67,645
26.9% share
24,999g
339 CS · 7.2/m
TARZANED#DREWL
Viktor · Mid
6 / 14 / 16
52.4% KP
62,476
24.8% share
18,120g
286 CS · 6.1/m
zombie#kojo
Karthus · ADC
6 / 12 / 12
42.9% KP
57,806
23% share
20,345g
301 CS · 6.4/m
Pyl#zzz
Pyke · Support
10 / 13 / 7
40.5% KP
18,868
7.5% share
16,253g
39 CS · 0.8/m
Red side
VictoryDantz#00001
Sion · Top
8 / 4 / 23
52.5% KP
39,344
16.5% share
18,472g
282 CS · 6/m
ONE TRUE KING#shin
Kindred · Jungle
18 / 9 / 17
59.3% KP
66,995
28% share
24,758g
343 CS · 7.3/m
GOOD GAME GG XD#0404
Aurelion Sol · Mid
16 / 12 / 18
57.6% KP
57,596
24.1% share
22,182g
319 CS · 6.8/m
rashomon#eien
Sylas · ADC
12 / 8 / 9
35.6% KP
43,780
18.3% share
22,627g
364 CS · 7.8/m
DudsTheBoy#171
Bard · Support
5 / 9 / 35
67.8% KP
31,432
13.1% share
16,368g
64 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
