Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 167 days ago
23 / 3 / 16
K / D / A
78%
Kill participation
2,388.8
Damage / min
17,004g
539 gold / min
22
10 placed · 1 cleared
196
6.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatN I H I L メ#CDRP
K'Sante · Top
7 / 6 / 4
37.9% KP
26,645
22.5% share
12,571g
248 CS · 7.9/m
Fallen Angel#YSNKM
Vi · Jungle
7 / 10 / 4
37.9% KP
13,937
11.8% share
12,307g
160 CS · 5.1/m
coach meeting#1230
Viktor · Mid
5 / 11 / 7
41.4% KP
32,986
27.8% share
11,278g
183 CS · 5.8/m
MINDSET VENCEDOR#Nah
Swain · ADC
4 / 14 / 11
51.7% KP
16,024
13.5% share
11,569g
192 CS · 6.1/m
Serenity#아름다운
Lux · Support
6 / 9 / 12
62.1% KP
28,976
24.4% share
10,539g
56 CS · 1.8/m
Red side
VictoryBITTEN#6969
Gragas · Top
4 / 5 / 13
34% KP
27,974
16.7% share
12,774g
213 CS · 6.8/m
ConeMorse#BR171
Bel'Veth · Jungle
12 / 4 / 9
42% KP
20,166
12.1% share
17,305g
269 CS · 8.5/m
GOOD GAME GG XD#0404
Syndra · Mid
23 / 3 / 16
78% KP
75,367
45.1% share
17,004g
196 CS · 6.2/m
zGabrielPBM#BR1
Zeri · ADC
10 / 9 / 10
40% KP
33,341
20% share
16,958g
247 CS · 7.8/m
Sigrika#SKIPY
Nautilus · Support
1 / 8 / 23
48% KP
10,198
6.1% share
9,839g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
