Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 166 days ago
27 / 2 / 13
K / D / A
65.6%
Kill participation
1,769
Damage / min
22,905g
703 gold / min
41
22 placed · 1 cleared
245
7.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKairin#ADC
Irelia · Top
8 / 16 / 6
37.8% KP
32,973
21.1% share
13,745g
237 CS · 7.3/m
Rakan#RLT
Kayn · Jungle
13 / 12 / 5
48.6% KP
31,488
20.1% share
14,823g
208 CS · 6.4/m
BalacoSagaz#777
Sion · Mid
4 / 10 / 8
32.4% KP
24,516
15.7% share
11,639g
192 CS · 5.9/m
zKyou#br1
Ashe · ADC
4 / 12 / 14
48.6% KP
29,616
18.9% share
13,864g
218 CS · 6.7/m
SEKKER#br1
Xerath · Support
8 / 11 / 11
51.4% KP
37,755
24.1% share
14,218g
105 CS · 3.2/m
Red side
Victoryturu rei existe#pcc
Vayne · Top
12 / 10 / 9
34.4% KP
45,566
24.6% share
13,845g
171 CS · 5.2/m
GOOD GAME GG XD#0404
Lee Sin · Jungle
27 / 2 / 13
65.6% KP
57,641
31.2% share
22,905g
245 CS · 7.5/m
Riiquee#1BR
Ahri · Mid
9 / 4 / 10
31.1% KP
37,498
20.3% share
15,230g
246 CS · 7.5/m
glenmiya#amor
Ezreal · ADC
11 / 14 / 7
29.5% KP
34,969
18.9% share
17,057g
242 CS · 7.4/m
LeoDUG#br1
Nami · Support
2 / 7 / 27
47.5% KP
9,316
5% share
11,401g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
