Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 164 days ago
5 / 4 / 13
K / D / A
64.3%
Kill participation
769.1
Damage / min
13,990g
526.9 gold / min
33
10 placed · 4 cleared
193
7.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLelouch#Oooh
Akali · Top
3 / 8 / 3
21.4% KP
11,912
14.9% share
7,943g
123 CS · 4.6/m
GOOD GAME GG XD#0404
Jarvan IV · Jungle
5 / 4 / 13
64.3% KP
20,419
25.5% share
13,990g
193 CS · 7.3/m
poisonboyfriend#2004
Kassadin · Mid
6 / 15 / 6
42.9% KP
20,093
25.1% share
9,468g
129 CS · 4.9/m
Kojima#ゲツヨウビ
Kalista · ADC
8 / 14 / 8
57.1% KP
15,422
19.2% share
12,861g
190 CS · 7.2/m
Watson#WROF
Pyke · Support
6 / 9 / 10
57.1% KP
12,302
15.3% share
9,372g
34 CS · 1.3/m
Red side
VictoryHimura Kenshin#0309
Fizz · Top
14 / 4 / 7
42% KP
27,664
22% share
14,051g
191 CS · 7.2/m
luska#hxh
Vi · Jungle
9 / 6 / 8
34% KP
16,449
13.1% share
11,145g
156 CS · 5.9/m
Tevez Jobin#0208
Jayce · Mid
16 / 2 / 11
54% KP
50,511
40.2% share
15,476g
233 CS · 8.8/m
hextt#br1
Smolder · ADC
6 / 10 / 18
48% KP
22,033
17.6% share
12,661g
171 CS · 6.4/m
Hikariみお#暗い廃寺
Janna · Support
5 / 6 / 23
56% KP
8,844
7% share
9,345g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
