Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Victory
Ranked Solo/Duo · 164 days ago
15 / 6 / 10
K / D / A
59.5%
Kill participation
1,488.4
Damage / min
16,392g
580.2 gold / min
20
9 placed · 2 cleared
232
8.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVianGgrele#BRRRR
Ornn · Top
1 / 8 / 11
50% KP
17,274
16.8% share
7,676g
103 CS · 3.6/m
Capitão Cuspão#Nélio
Lee Sin · Jungle
4 / 11 / 6
41.7% KP
17,571
17.1% share
9,707g
133 CS · 4.7/m
Lion Pride#GOAT
LeBlanc · Mid
9 / 7 / 4
54.2% KP
26,113
25.4% share
12,530g
173 CS · 6.1/m
licht#kog
Twitch · ADC
10 / 8 / 3
54.2% KP
30,912
30.1% share
13,216g
206 CS · 7.3/m
CLEDE100CALClNHA#1234
Maokai · Support
0 / 8 / 16
66.7% KP
10,811
10.5% share
8,096g
53 CS · 1.9/m
Red side
VictoryGOOD GAME GG XD#0404
Varus · Top
15 / 6 / 10
59.5% KP
42,047
31.9% share
16,392g
232 CS · 8.2/m
Ders1n#owl
Sylas · Jungle
8 / 4 / 18
61.9% KP
31,081
23.6% share
15,522g
233 CS · 8.2/m
Poseidon#027
Rumble · Mid
7 / 3 / 12
45.2% KP
23,436
17.8% share
12,188g
179 CS · 6.3/m
ASTRo#brr
Kai'Sa · ADC
12 / 6 / 6
42.9% KP
27,867
21.1% share
14,191g
190 CS · 6.7/m
Panda#Cinza
Renata Glasc · Support
0 / 5 / 26
61.9% KP
7,543
5.7% share
8,673g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
