Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 164 days ago
13 / 7 / 6
K / D / A
38.8%
Kill participation
1,116.1
Damage / min
17,812g
444.2 gold / min
41
17 placed · 5 cleared
285
7.1 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGOOD GAME GG XD#0404
Vayne · Top
13 / 7 / 6
38.8% KP
44,754
24.1% share
17,812g
285 CS · 7.1/m
ζ ιιιιιιιιιιιι ζ#ЖЖЖЖЖ
Talon · Jungle
10 / 8 / 13
46.9% KP
48,510
26.2% share
19,360g
305 CS · 7.6/m
Fialinhow#br1
Syndra · Mid
19 / 7 / 13
65.3% KP
53,296
28.7% share
22,143g
339 CS · 8.5/m
Tyzar#001
Smolder · ADC
7 / 13 / 13
40.8% KP
33,068
17.8% share
16,015g
205 CS · 5.1/m
flpwip#br1
Soraka · Support
0 / 12 / 33
67.3% KP
5,776
3.1% share
12,347g
36 CS · 0.9/m
Red side
Defeat01 04#ack
Malphite · Top
6 / 11 / 9
31.9% KP
31,027
17.2% share
13,143g
209 CS · 5.2/m
Gently#br2
Udyr · Jungle
12 / 9 / 10
46.8% KP
33,499
18.5% share
19,215g
287 CS · 7.2/m
Super Klausz#br1
Zoe · Mid
16 / 10 / 8
51.1% KP
50,311
27.8% share
18,988g
244 CS · 6.1/m
HotPie#0802
Jhin · ADC
11 / 7 / 17
59.6% KP
52,424
29% share
20,927g
331 CS · 8.3/m
ric4rdc#luv
Morgana · Support
2 / 12 / 18
42.6% KP
13,606
7.5% share
10,541g
21 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
