Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 163 days ago
8 / 7 / 8
K / D / A
72.7%
Kill participation
1,128.1
Damage / min
15,664g
480.7 gold / min
29
13 placed · 3 cleared
296
9.1 CS / min
Objective control
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSCRΔPS#HAHAH
Fiora · Top
0 / 4 / 5
22.7% KP
12,515
10% share
10,045g
235 CS · 7.2/m
Samurai#OnHit
Master Yi · Jungle
2 / 7 / 4
27.3% KP
11,641
9.3% share
11,238g
171 CS · 5.2/m
GOOD GAME GG XD#0404
Syndra · Mid
8 / 7 / 8
72.7% KP
36,757
29.4% share
15,664g
296 CS · 9.1/m
MALWARE#diogo
Karthus · ADC
9 / 13 / 7
72.7% KP
47,799
38.2% share
16,242g
243 CS · 7.5/m
Google Junior Jr#Leite
Nautilus · Support
3 / 12 / 10
59.1% KP
16,489
13.2% share
8,566g
22 CS · 0.7/m
Red side
VictoryPorongosaurusREX#9000
Singed · Top
5 / 4 / 14
44.2% KP
13,254
10.8% share
13,515g
252 CS · 7.7/m
BILLY BUTCHER#XD1
Talon · Jungle
19 / 3 / 13
74.4% KP
44,252
35.9% share
22,170g
336 CS · 10.3/m
Shirii#BR1
Lissandra · Mid
7 / 4 / 13
46.5% KP
22,949
18.6% share
13,127g
217 CS · 6.7/m
frosch#ddzn
Lucian · ADC
10 / 7 / 17
62.8% KP
33,071
26.8% share
16,699g
246 CS · 7.5/m
HeaSoo#twttv
Nami · Support
2 / 5 / 23
58.1% KP
9,712
7.9% share
9,635g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
